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The Desert Palace - Character Development

This is the character development I did for the Desert Palace during my last year of Uni. Our character is a priestess who is a vessel for a mysterious energy that is needed to bring life back to the palace.
I had a lot of fun doing this and I really like how it came out in the end!
I've also made the statue for the last room, so I included that here as well.
Thanks to:
https://www.artstation.com/wiki_skrobarczyk
for the final character mesh
https://danieldutton.co.uk/home
the animations
https://velvetbrandon.blogspot.com/
and the awesome (and easy to use!) rig

Final textures in the environment

Final textures in the environment

idle by Daniel Dutton

idle by Daniel Dutton

Reference

Reference

Initial concepts

Initial concepts

Alien influence

Alien influence

face concepts

face concepts

colour and blockout iterations

colour and blockout iterations

cape iteration and final mesh

cape iteration and final mesh

early Concept art of the final cutscene

early Concept art of the final cutscene

cutscene

rock textures

rock textures

marble/gold textures

marble/gold textures